Custodia libro samsung a6 Lighting iPhones and Peripheral Products in Cinema 4D and Octane cover sam-miniinthebox cover iphone 4/4s-hbpkyc

Lighting iPhones and Peripheral Products in Cinema 4D and Octane

All images via Nik V. of R4D Studio.

After seeing the jaw dropping renders from R4D Studio on Twitter, custodia cover huawei mate 10 lite we reached out to creator Nik V. to talk about his product render process.

He tells us all about his work creating product renders, then guides us through his latest render of an iPhone flip cover samsung s4 mini 11. Can you tell me a little bit about how you got into 3D

Nik V: Yeah. Well I started cover samsung s5 oro doing CG and 3D rendering as a hobby. When I bought my first decent computer, it wasn really for a custodia cover samsung a70 3D, it was more for gaming.

I discovered 3D rendering and cover samsung s 10 plus originale specchio gave it a shot. So I started learning by watching the YouTube tutorials and it got me pretty far.

I started doing some basic modeling, some product rendering. Then I started posting on Twitter cause that what everyone was doing. So that how I learned flip cover samsung j6 about the community.

I started posting, getting some, and yeah, worked my way up getting constructive criticism from established artists. That pretty much how it started. And here we are now.

MM: Has this become a career for you Do you do any freelance work, or work in a studio

NV: I pretty much freelancing. It not my main job, but it a little side hustle.

MM: Do you have any particular specialties I mean your product renders certainly caught my attention.

NV: I do lots of different types of renders, cause I don know which field I want to do to specialize in. I started with abstract rendering, then I went to product rendering, then interior, then automotive.

I gone cover samsung j3 aliexpress back to product cover samsung s5 active rendering because I think cover samsung j3 personalizzata it really needed custodia cover samsung s7 edge in the industry. So on my website you see a few renders for various companies.

I worked mostly custodia per samsung galaxy s iii neo peripherals, so keyboards, mouses, headsets and all that kind of stuff.

MM: When you are creating these types of product renders, are you modelling everything yourself, or are they providing assets

NV: It amazon cover samsung a3 2016 depends on the client. Some of them already have the models, some cover samsung galaxy s4 rosa of them don I do some modeling myself, usually the keyboards and the mice.

For my experiments, I get my models off TurboSquid. They have really good quality and for affordable prices.

MM: When you model yourself, are you using Cinema 4D, or ZBrush, or any other tools

NV: I use Cinema 4D as my main software, along with a script bundle for C4D called HB custodia x samsung galaxy grand neo plus Modeling Bundle. cover samsung per note 4 It has a bunch of scripts that allow you to do some good topology, or re texturing, editing the UV there a bunch of really useful cover samsung galaxy tab e sm-t560 scripts.

MM: Do you have a go to render engine

NV: I switch between Corona and Octane, but both the Apple watch and the iPhone where rendered with Octane.

MM: We will dive more into those projects here in a bit, but are there any other tools you tend to use quite a bit

NV: Yeah, so I started doing product rendering with regular Octane area lights, but I quickly samsung galaxy s10e hoesje realized that you don have all the control you want, like you don have the gradients and everything. So the Area Light custodia cover huawei y6 2019 Maps that you guys made are really helpful for that. You have all the lights that are used for a commercial photo shoots for the products and everything.

MM: What are you doing for materials

I use some Octane materials and I make metal and glass materials. Those two and plastic are the most common for product rendering, and I make those procedural.

Besides the phone wallpaper and the Apple watch screen, those were images, other custodia samsung galaxy j6 than that everything was procedural. So the bump map cover samsung tablet e and everything else was all made through native shaders.

MM: Do you do any cover samsung s6 piquadro compositing when you done, or do you just tend to use empty backgrounds

NV: For the product rendering it mostly black or white backgrounds, so there not much compositing. Usually my renders are pretty much done…

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